﻿namespace UnityEngine
{
    using System;
    using System.Runtime.CompilerServices;

    public sealed class iPhone
    {
        [MethodImpl(MethodImplOptions.InternalCall), WrapperlessIcall]
        public static extern void ResetNoBackupFlag(string path);
        [MethodImpl(MethodImplOptions.InternalCall), WrapperlessIcall]
        public static extern void SetNoBackupFlag(string path);

        private static iPhoneGeneration _generation;
        public static iPhoneGeneration generation
        {
            [MethodImpl(MethodImplOptions.InternalCall), WrapperlessIcall]
            get
            {
                return _generation;
            }

        }
    }
}

